I didn't touch the lighting quality settings, since there were no shadows or AO in the scene anyway (so I thought that doesn't have an impact). No AA and no contact shadows or screen space shadows.
I also disabled all shadows (I set shadow atlas resolutions to 1024, even though this probably has no impact if there aren't any shadows at all) and was using a basic gradient sky. I disabled almost all rendering settings I could find (motion vectors, custom passes etc), SSAO, volumetrics, reflections and decals. Using the 2019.3.0f6 and HDRP 7.1.8 I did try to select the lowest possible settings, i.e.
Is this a known issue, a bug, or a limitation by design? I know the Intel drivers had serious bugs a few years ago, but I don't know if they still suffer from similar issues nowadays? Obviously they cannot expect great performance or good visuals, but if the game runs with 10 fps or less even on newer generation Intel HD adapters, it can be considered unplayable. I know the HDRP is targeting rather powerful hardware, but when shipping on PC, there are always people out there who try to run the game on a crappy Intel HD adapter. I ran the same scene on an old AMD Radeon HD 7770 (Windows 7, PhenomII X4, 8 GB RAM) and got more than 100 fps Granted, the Radeon is more powerful, but it still scares me that a game using the HDRP would be seemingly unplayable on an Intel HD adapter.ĭidn't experience any issues with other, more powerful machines.
I experienced the same issue on a Mac mini (late 2014, Intel Iris Graphics 5100), in fact performace was slightly worse there (but the graphics adapter is actually less powerful). but 40-50 fps seems fine, since anything above 30fps is very playable.I was testing the HDRP on various machines and apparently the framerate is extremely bad on integrated Intel HD graphics adapters I was using a basic scene with lowest settings (disabled all shadows and effects, no custom shaders etc) and never got more than 10 fps on an Intel HD Graphics 630 (Windows 10, i7-7700HQ, 16 GB RAM, DX11). It could be that your CPU isn't up to par as it is a Phenom I and not a Phenom II. If anyone has any suggestions for me, I'm all ears I find it quite annoying that my gpu gets like 70-80 fps in Prototype on some Benchmarking sites, but when you try it yourself, you get grossly dissapointed.
I thought my GPU would at least be able to push out frames of well above 60 fps. Interesting thing is, it doesn't seem to help lowering the resolution or texture details, it keeps stuttering with frames of 50.This is quite annoying.Īmd phenom 9600 Black Ed. I run the game at 1920 x 1200, 4 AA, All graphics set to high. Mostly the game runs at 40-50 fps and at some points even drops to around 30 fps. I'm having crappy low fps issues as well.